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EnigmA Amiga Run 1995 November
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EnigmA AMIGA RUN 02 (1995)(G.R. Edizioni)(IT)[!][issue 1995-11][Skylink CD].iso
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help
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menus.asc
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1995-09-10
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MENUS
The project menu provides program control functions for the user.
Selecting "Load" from the menu allows you to load a saved game from
disk. The default directory is the "Saved Games" directory. Using a
standard directory utility such as disk- master, you may wish to create
sub-directories in this if you usually use more than one module at a time.
Selecting "Save" allows you to save the current positions - and if you
are a registered user, the playback for this turn - to a saved game file.
This file may then be sent to your opponent.
Selecting "prompts on/off" will control the constant help function. The
mechanics of combat may seem confusing at first, with the different modes
and the sequence of events. The constant help function will describe each
mode as it's enabled, and try to step you through the process of declaring
and resolving combat, telling you what the next step should be at each
point.
Selecting "Replay Turn" will reset the units to their positions when the
playback re- corder was last reset, and allow the player to watch as play
unfolds, move by move. This function is disabled for unregistered copies of
the program, and can be turned on by registering.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Interface menu allows you to set certain functions of the game
processor.
The "Show Terrain/Units" option allows you to turn the units on and off
on the map, al- lowing you to examine the terrain underneath them. Select
this option again to turn the units back on. This may also be accomplished
by pressing "t" on your keyboard.
The "Define Dice" function allows you to dictate how many dice are to be
thrown, and how many sides the dice should have. Use the + and - buttons in
the requester widow to set the new dice parameters. The default is 2
6-sided dice. These parameters will be used in all subsequent dice throw
actions.
The six other items on this menu list the unit variable names for the 6
user defined variables for each unit. If no name was assigned to a variable
in the editor, it will not be listed on the menu. Beside each name will be
either "Total" or "Lowest." This will control how the program displays
these values from a stack of units. "Total" will tally all the values in
the stack in question and display the result. "Lowest" will display the
lowest value in the stack for that variable. The default options for this
is set in the Module Editor. The method of computation may be changed in
the player by selecting the desired menu option.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Flow Control Menu Allows the user of control of the play by mail
functions and unit face-up face down settings.
The "Next Turn" option will increment the turn counter at the top of the
screen.
The "Clear Movement Flags" function will clear the "M" symbol that is
attached to each unit's ID after it moves.
The "Clear Combat Flags" function will clear the "C" symbol that is
attached to each unit's ID after it participates in a combat action.
The "flip all units face-up" function will turn all units in the game to
face up.
The "flip all units face-down" function will turn all units in the game
upside down.
The "flip carried units face-up" function will turn all units which are
being carried to face up. This may also be done by pressing the <shift>-"F"
keys.
The "flip carried units face-down" function will turn all units which
are being carried upside down. This may also be done by pressing the "f"
key.
The "Reset Playback" function will erase all previous moves from the
playback record. If the turn is replayed, only moves made after this
function will be shown. It is very important to reset this at the point you
wish to begin recording. This function will also rest the unit start
positions, which is used when the "Undo" button is selected from movement
mode.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
BUTTONS
Pressing the "Replay Turn" button will reset the units to their
positions when the playback re- corder was last reset, and allow the player
to watch as play unfolds, move by move. This function is disabled for
unregistered copies of the program, and can be turned on by registering.
Pressing the "Comment" button will allow you to enter a comment at any
point in the game. Pressing "Save" at the bottom of the comment box will
save the comment as part of the replay function. "Cancel" will return to
play without recording the comment.
Pressing the "Throw Dice" button will open a comment box and record the
result of the die roll. The number and sides of the dice are dependant on
what was set from the "Define Dice" menu. This button is for non-combat
related die rolls. The user may enter a comment in the comment box before
closing it.
Other buttons are covered more thoroughly in the Movement and Combat
help texts.